What makes a good airplane?
Posted: Tue Dec 01, 2020 2:06 am
Aviation is many different things, to different people.
What I like in an airplane ... you sit in the middle - it's
ok if there are people ahead of behind you - so the
airplane feels like part of you, when you maneuver.
Gotta be able to see. That's why I love motorcycles,
and dislike the new Camaro so much. I can swivel
my head and see all around me on a motorcycle, and
that's what I want in an airplane, too. I hate a high
dash on an airplane. Might as well drive around in a
new Camaro. I really like a clear canopy, all around me,
with nothing obstructing my view.
If I seem obsessed with seeing what's going on around
me, it's because I am. Other people are happy having
mid-air collisions, but me, not so much.
Pro Tip: if something is stationary and getting bigger, you
need to do something, and contrary to what everyone else
teaches, rarely is turning the best choice. Change your altitude.
Secret: airplanes have to be at the same altitude to collide.
Personally, I like negative G. Don't fight the planet and try to
climb, just wings-level bunt and let that big planet below help
you out.
The seat has got to be solid. Doesn't need to be plush
but solid with a good angle. Doesn't matter how good an
airplane you have, if the seats suck, you're going to hate it.
Double 5 point harnesses are my choice. Gotta have shoulder
harnesses, but having just one isn't going to work out well
for you.
I like the stick in my right hand, and throttle(s) in my left.
The stick has to naturally fall into my right hand - often there
are quite interesting curves to the stick to make that possible -
and it's got to be a pretty meaty piece of hardware, capable of
withstanding at least a couple hundred pounds of push and pull
without plastic deformation.
A coolie hat on top is nice, for trim. The flight control response
is terribly important. Heavy ailerons and light pitch sucks. You
want a square stick - say 15 lbs in each direction. Fast roll rate
is nice, but it's got to be easily stoppable, too, with good centering.
Pro Tip: learn to trim, then learn to fly out of trim. I like a few
forward pounds for stability in the bumps. Also, I like a right
roll tendency, because I can push on the stick harder than I
can pull on it.
Power is nice. For piston, at least 10 lbs/hp. 5 lbs/hp is better.
For jet, you will like thrust that matches your takeoff weight. Power
is like money. More is better, and you will never have enough.
I like a high wing loading, so you don't have to worry about
the bumps. Nice smooth ride. You may need some fancy lift
and drag devices for your desired runway length.
Essential is a lack of induced drag at high alpha. This sounds
exotic and useless, but it's terribly important. It means that you
can pull G and not lose airspeed. The P-51 for example, is a
complete dog in this regard. Other aircraft with better wingtips
perform far better in this regard.
An ideal aircraft can sustain airspeed at it's maximum design G
in a level turn. Sounds simple, but ....
Ground handling characteristics are terribly important to other
people, but I don't give a shit. If it tries to kill me on every takeoff
and landing, that's cool. As long as it behaves when there's daylight
between the tires and the runway.
Fuel. Your burn rate on takeoff will be about 3 times what your
minimum cruise burn rate will be. It's nice to have huge tanks so
that you can get above the Wx, and stay there for six hours, and
land someplace sunny and warm. Trust me on this.
Note that I don't give a shit about the panel. I don't care about
avionics. All I need is my phone for nav. I can bullshit the rest.
What I like in an airplane ... you sit in the middle - it's
ok if there are people ahead of behind you - so the
airplane feels like part of you, when you maneuver.
Gotta be able to see. That's why I love motorcycles,
and dislike the new Camaro so much. I can swivel
my head and see all around me on a motorcycle, and
that's what I want in an airplane, too. I hate a high
dash on an airplane. Might as well drive around in a
new Camaro. I really like a clear canopy, all around me,
with nothing obstructing my view.
If I seem obsessed with seeing what's going on around
me, it's because I am. Other people are happy having
mid-air collisions, but me, not so much.
Pro Tip: if something is stationary and getting bigger, you
need to do something, and contrary to what everyone else
teaches, rarely is turning the best choice. Change your altitude.
Secret: airplanes have to be at the same altitude to collide.
Personally, I like negative G. Don't fight the planet and try to
climb, just wings-level bunt and let that big planet below help
you out.
The seat has got to be solid. Doesn't need to be plush
but solid with a good angle. Doesn't matter how good an
airplane you have, if the seats suck, you're going to hate it.
Double 5 point harnesses are my choice. Gotta have shoulder
harnesses, but having just one isn't going to work out well
for you.
I like the stick in my right hand, and throttle(s) in my left.
The stick has to naturally fall into my right hand - often there
are quite interesting curves to the stick to make that possible -
and it's got to be a pretty meaty piece of hardware, capable of
withstanding at least a couple hundred pounds of push and pull
without plastic deformation.
A coolie hat on top is nice, for trim. The flight control response
is terribly important. Heavy ailerons and light pitch sucks. You
want a square stick - say 15 lbs in each direction. Fast roll rate
is nice, but it's got to be easily stoppable, too, with good centering.
Pro Tip: learn to trim, then learn to fly out of trim. I like a few
forward pounds for stability in the bumps. Also, I like a right
roll tendency, because I can push on the stick harder than I
can pull on it.
Power is nice. For piston, at least 10 lbs/hp. 5 lbs/hp is better.
For jet, you will like thrust that matches your takeoff weight. Power
is like money. More is better, and you will never have enough.
I like a high wing loading, so you don't have to worry about
the bumps. Nice smooth ride. You may need some fancy lift
and drag devices for your desired runway length.
Essential is a lack of induced drag at high alpha. This sounds
exotic and useless, but it's terribly important. It means that you
can pull G and not lose airspeed. The P-51 for example, is a
complete dog in this regard. Other aircraft with better wingtips
perform far better in this regard.
An ideal aircraft can sustain airspeed at it's maximum design G
in a level turn. Sounds simple, but ....
Ground handling characteristics are terribly important to other
people, but I don't give a shit. If it tries to kill me on every takeoff
and landing, that's cool. As long as it behaves when there's daylight
between the tires and the runway.
Fuel. Your burn rate on takeoff will be about 3 times what your
minimum cruise burn rate will be. It's nice to have huge tanks so
that you can get above the Wx, and stay there for six hours, and
land someplace sunny and warm. Trust me on this.
Note that I don't give a shit about the panel. I don't care about
avionics. All I need is my phone for nav. I can bullshit the rest.